

This created something that looked like the Virtua On sticks, but were true analog. So if you had two flight sticks, you could plug analog sticks into both sides. On either side of this base was a connector that you could slot the actual analog stick into. The Sega Saturn flight stick was modular, with a base that housed the 6 action buttons.

You need to own two Sega Saturn flight sticks and combine them into one unit in order to unlock it. It's actually a hidden and unadvertised feature. If you really want to go all out with Panzer Dragoon Zwei, it's the only game on the entire system that supports dual analog control. It has a brutal difficulty so it definitely lasts a while. I would say if someone can get into the SNES version of Star Fox, they'd likely find some fun in Panzer Dragoon. I'm a huge fan of this genre, however, and really love just about everything in it, so I still like Panzer Dragoon (and Star Fox on the SNES) very much. It's more fair to actually compare it to Star Fox on the SNES, as it's development was closer to that than Star Fox 64. It was one of the original Sega Saturn tech demos, back when it was called Dragon. PD1 does indeed feel dated compared to Star Fox 64 (where I'm of the opinion that both Zwei and Orta are better than it), but that's because Panzer Dragoon 1 is pretty ancient. That used to routinely be one of the most common and affordable saturn games. It's weird that the US version of Zwei has gone up in price. You really only need Saga in english, because Zwei only has very little text (all narration) and the animation alone explains what's going on (well, to the degree that anything is explained in that game).

You can play actual genesis carts in an emulator using a Retrode, and you can just pop your saturn discs into any PC disc drive. A 1-pixel blur for Genesis emulation will make some of the CRT effects I described appear (although the rainbow banding doesn't occur) and SSF has an option to turn faked transparency into true transparency within the emulator (one of the few image enhancement quirks about it - the Saturn had calls to automatically dither sprites to fake transparency, and SSF can intercept them and render them as truly transparent). If you are dying for an attractive way to play those types of games on a modern television, emulation is honestly the way to go. The Genesis and Saturn very heavily rely on CRT television tricks. I know it's a preference thing, but sharp, clear pixels is not always the best choice, imo. Games like these were designed explicitly to exploit the inaccuracies of an NTSC CRT television. I know someone else mentioned using a framemeister and presumably RGB Scart output, but I just really never agree with that.
